Adventures In Bringing Up An OpenSim

Rebecca Bournemouth, The Wonderful Clam of Happy Clam, attempts and succeeds in setting up a sim.

This is a wiki for those who want to see a little more detail about how to set up an OpenSim and play in it. At the beginning I will use a sort of free form approach based on my explorations, with the following index for hopping to items of interest. There is also a list of topics I will be exploring right away. My machine configuration is shown below. I am running windows (*sigh*) so all of these guidlines are for that case.

Please, please send me an email under any of the following conditions:

  • you have a question; can't promise immediate or qualified response, but I am good at holding hands
  • you were successful in using these guidelines and want to heap praise
  • you think they suck or have the occasional sucky property and have suggestions for improvement
  • you have a suggestion for investigation or exploration

I can be reached at

thom will be setting up a blog pretty soon so we can track and capture your input.
As noted in setting up a stand alone sim you may need to install Microsoft .NET Framework.

To get started I used the excellent instructions & guide that thom put up at: happyclamisland.org/npirl/npirlOpenSim.aspx

Near Term Topics
Sim Configuration for Everyday
setting up a stand alone sim
> Microsoft .NET Framework
> configuration
» physics
» persistence
» databases
»> Sqlite option
»> Mysql option
OpenSim Work Arounds
> objects in the scene and in your inventory - a slightly broken problem
> saving clothes, shapes and skins
> inventory and saving
> changing terrain

Fixing the (ugh) Ruth avatar
heh - Becca arises after a fashion
new items for your inventory

Topics For Soon
Hanging on the Grid

Becca's Machine
I know this is a little hokey, but for now its what I've got:

  • IBM T42 ca 2006
  • Intel Pentium M Processor 1.8GHz
  • ATI Mobility Radeon 9600
  • 1 GB memory
  • Windows XP, Service Pack 2
  • Microsoft .NET Framework v2.0
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License